Kreative audiovisuelle aktiviteter i digitale læringsrum

Forfattere

  • Rikke Ørngreen Aalborg Universitet
  • Heidi Hautopp Aalborg Universitet
  • Birgitte Henningsen Aalborg Universitet

DOI:

https://doi.org/10.7146/dut.v20i39.148810

Resumé

Vi oplever øget efterspørgsel efter aktiviteter, der kan facilitere læring og videndeling i digitale rum. Denne artikel undersøger brugen af kreative audiovisuelle aktiviteter i digitale læringsrum, hvor deltagerne gennem et problem-baseret læringsforløb på 3-4 måneder arbejder med videoaktiviteter såsom grafisk facilitering, videofortællinger og videoskitser. Formålet er at undersøge potentialer og barrierer ved disse aktiviteter i forhold til læring og samarbejde. Resultaterne viser, at kreative audiovisuelle aktiviteter kan fremme refleksion, engagement og samarbejde blandt deltagerne, men også at der er udfordringer med tidsforbrug, studerendes selvtillid og oplevet videnskabelighed i forhold til aktiviteterne. Forløbet er designet og gennemført på en masteruddannelse inden for it og læring på Aalborg Universitet og er blevet gentaget og videreudviklet over tre iterationer med afsæt i en designbaseret tilgang. Artiklen bidrager med anbefalinger til, hvordan undervisere kan integrere sådanne læringsaktiviteter i egen praksis for at skabe interaktive og digitale læringsrum.

Forfatterbiografier

Rikke Ørngreen, Aalborg Universitet

Rikke Ørngreen, professor og viceinstitutleder for forskning, Institut for Kultur og Læring, Aalborg universitet. 

Rikkes forskningsinteresse ligger inden for metoder, processer og værktøjer, der understøtter design, organisering, implementering og evaluering af digitalt understøttet læring og samarbejde. Dette inkluderer kreative audiovisuelle teknikker, anvendelse af video, samt brug af forskellige data- og undersøgende, og samskabelsesformater. 

Heidi Hautopp, Aalborg Universitet

Heidi Hautopp, adjunkt på Institut for Kultur og Læring, Aalborg universitet. 

Heidis forsker og underviser i grafisk facilitering og designprocesser. Hun har en særlig interesse inden for brugen af audiovisuelle metoder, som hun undersøger gennem legende og kreative tilgange til tværfaglig undervisning på videregående uddannelser.

Birgitte Henningsen, Aalborg Universitet

Birgitte Henningsen, adjunkt på Institut for Kultur og Læring, Aalborg universitet. 

Birgitte forsker og underviser i faciliteringsprocesser, digitalt understøttede læreprocesser, organisationsforandring samt bæredygtighed og grøn dannelse. Hendes arbejde involverer brugen af kvalitative, æstetiske, narrative og designbaserede metoder, såsom digital storytelling, design based research, art based research samt videofortællinger og videoskitser.

Referencer

Anderson, T., & Shattuck, J. (2012). Design-based research: A decade of progress in education research?. Educational researcher, 41(1), 16-25. https://doi.org/10.3102/0013189X11428813

Barak, M. & Albert, D. (2017). Fostering systematic inventive thinking (SIT) and self-regulated learning (SRL) in problemsolving and troubleshooting processes among engineering experts in industry. Australasian Journal of Technology Education 4: 14 sider. https://doi.org/10.15663/ajte.v4i1.45

Blijsie, J., Hamons, T. & Smith, R. S. ed. (2019). The world of visual facilitation. Unlock your power to connect people & ideas. Holland: The Visual Connection Publishers

Brinkmann, S. og Tanggaard, L. (2012). An epistemology of the hand: Putting pragmatism to work. In Learning, work and practice: New understandings (s. 147-163). Dordrecht: Springer Netherlands. https://doi.org/10.1007/978-94-007-4759-3_11

Dirckinck-Holmfeld, L. (2009). Innovation of problem-based learning through ICT: Linking local and global experiences. International Journal of Education and Development Using ICT 5(1), s. 3-12.

Frank, N., & Madsen, A. (2020). Draw to learn. A guide for teachers and leaders who aspire to create curious and collaborative learning cultures using Graphic Facilitation. Copenhagen: Tools for Schools.

Gillett-Swan, J. (2017). The challenges of online learning: Supporting and engaging the isolated learner. Journal of learning design, 10(1), s. 20-30. https://doi.org/10.5204/jld.v9i3.293

Gnaur, D., Hindhede, A. L., & Andersen, V. H. (2020). Towards hybrid learning in higher education in the wake of the COVID-19 crisis. In European Conference on e-Learning (s. 205-XV). Academic Conferences International Limited.

Graaff, E. & Kolmos, A. (2007). Management of change: Implementation of problem-based learning in engineering. In: Graaff E and Anette K (eds) Management of Change, Implementation of Problem-Based and Project-Based Learning in Engineering. Rotterdam: Sense, s. 1-8. https://doi.org/10.1163/9789087900922_002

Gundersen, P. B. (2021). Exploring the Challenges and Potentials of Working Design-Based in Educational Research. Aalborg Universitetsforlag. Aalborg Universitet. Det Humanistiske Fakultet. Ph.D.-Serien.

Hautopp, H. (2022). Drawing Connections - An Exploration of Graphic and Visual Facilitation in Organisational and Higher Educational Contexts. Aalborg Universitetsforlag. https://doi.org/10.54337/aau469549955

Hautopp, H., & Ørngreen, R. (2018). A Review of Graphic Facilitation in Organizational and Educational Contexts. Designs for Learning, 10(1), 53-62. https://doi.org/10.16993/dfl.97

Hautopp, H., & Ørngreen, R. (2024). From training to practice: long-term perspectives of graphic facilitation used in organisations. International Journal of Lifelong Education, 43(2-3), 145-162. https://doi.org/10.1080/02601370.2024.2325601

Henningsen, B. (2022). Video som refleksionsredskab: En undersøgelse af potentialer og udfordringer ved brugen af video i læreprocesser og deltagerinddragende forskning. Aalborg Universitetsforlag. https://doi.org/10.54337/aau510575552

Henningsen, B., Gundersen, P. B., Hautopp, H., & Ørngreen, R. (2017). Collaborative Video Sketching. I K. Otrel-Cass (red.), Proceedings of the 2nd Association for Visual Pedagogy Conference (1 udg., s. 43-51). Dafolo Forlag A/S. http://www.avpc2017.aau.dk/digitalAssets/307/307703_f-0998-avpc-indmad_nypdf-1.pdf

Holgaard, J. E., Ryberg, T., Stegeager, N., Stentoft, D., & Thomassen, A. O. (2021). An Introduction to Problem-Based Learning in Higher Education. Samfundslitteratur.

Hrastinski, S., Paul, E., & Åkerfeldt, A. (2024). Temporal-spatial and pedagogical flexibility in distance education. Distance Education, s. 1-17. https://doi.org/10.1080/01587919.2024.2380370

Kazu, I. Y., & Yalçin, C. K. (2022). Investigation of the Effectiveness of Hybrid Learning on Academic Achievement: A Meta-Analysis Study. International Journal of Progressive Education, 18(1), s. 249-265. https://doi.org/10.29329/ijpe.2022.426.14

Kolbæk, D.(ed). (2021). Challenges and opportunities of online learning. Nova Science Publishers, Inc.

Lambert, J. (2013). Digital Storytelling: Capturing Lives, Creating Community (4th ed). New York: Routledge. https://doi.org/10.4324/9780203102329

Lyon, P. (2020). Using drawing in visual research: Materializing the invisible. In: L. Pauwels and D. Mannay (eds.). The SAGE handbook of visual research methods. London: SAGE. pp. 297-308. https://doi.org/10.4135/9781526417015.n18

Majgaard, G., Misfeldt, M., & Nielsen, J. (2011). How design-based research and action research contribute to the development of a new design for learning. Designs for learning, 4 (2), s. 8-27. https://doi.org/10.16993/dfl.38

Newmann, M. (2005). Problem Based learning: An introduction and overview of the key features of the approach. Journal of Veterinary Medical Education, s. 12-20. https://doi.org/10.3138/jvme.32.1.12

Olofsson, E., & Sjölén, K. (2007). Design sketching. Sundswall, Sweden: KEEOS Design Books AB

Pokorny, H., & Warren, D. (2021). Enhancing Teaching Practice in Higher Education. London: Sage.

Rasheed, R. A., Kamsin, A., & Abdullah, N. A. (2020). Challenges in the online component of blended learning: A systematic review. Computers & education, 144, https://doi.org/10.1016/j.compedu.2019.103701

Ribeiro, S.P.M., Moreira, A.A.F.G. & da Silva, C.M.F.P. (2016). Digital Storytelling: Emotions in Higher Education. I: Spector, J., Ifenthaler, D., Sampson, D. & Isaias, P. (eds) Competencies in Teaching, Learning and Educational Leadership in the Digital Age. Springer, Cham.

Sablić, M., Mirosavljević, A., & Škugor, A. (2021). Video-based learning (VBL) - past, present and future: An overview of the research published from 2008 to 2019. Technology, Knowledge and Learning, 26(4), s. 1061-1077. https://doi.org/10.1007/s10758-020-09455-5

Salmon, G. (2003). E-moderating: The key to teaching and learning online. Psychology Press

Savin-Baden, M. (2003). Facilitating problem-based learning - Illuminating perspectives. Philadelphia, PA: McGraw-Hill Education.

Schön, D. A. (1983). The reflective practitioner: How professionals think in action. London, UK: Temple.

Schön, D. A. (1992). The theory of inquiry: Dewey's legacy to education. Curriculum inquiry, 22(2), s. 119- 139. https://doi.org/10.1080/03626784.1992.11076093

Sibbet, D. (2001). A graphic facilitation retrospective. Adapted from a Paper presented at the International Association of Facilitators: The Art and Mastery of Facilitation - Navigating the Future IAF Conference, 2001, May 16-20. Minnesota. DOI: https://doi.org/10.1080/00405840801992306

Sibbet, D. (2008). Visual intelligence: Using the deep patterns of visual language to build cognitive skills. Theory into Practice, 47, s. 118-127. DOI: https://doi.org/10.1080/00405840801992306

Smith, R. (2014). Collaborative Bandwidth: Creating Better Virtual Meetings. Organizational Development Journal, 14, s. 15-35.

Tanggaard, L. (2018). Creativity in Higher Education: Apprenticeship as a "Thinking Model" for Bringing Back More Dynamic Teaching and Research in a University Context In: Valsiner, J., Lutsenko, L., og Antoniouk, A. (eds.): Sustainable Futures for Higher Education - The Making of knowledge makers. Springer, s. 263-278. https://doi.org/10.1007/978-3-319-96035-7_22

Tanggaard, L. (2020). Creating together - moving towards a 'we-paradigm' in educating for creativity, Multicultural Education Review, 12:1, s. 4-16. https://doi.org/10.1080/2005615X.2020.1720133

Tanggaard, L. og Wegener, C. (2016). Why novelty is overrated. Journal of Education and Work, 29(6), s. 728-745. https://doi.org/10.1080/13639080.2015.1040379

Warren, D., and Payton, J. (2021). Holistic and Creative Pedagogies. I: Pokorny, H. and Warren, D. (ed.) Enhancing Teaching Practice in Higher Education, London: SAGE, s. 269-296.

Westerling, A. (2018). Gruppedannelse mellem faglige hensyn og sociale processer. I: P. Hagedorn-Rasmussen & A. Mac. (red.), Projektarbejdets kompleksitet: Viden, værktøjer og læring. Samfundslitteratur, 2. Udg., s. 57-72.

Ørngreen, R. (2015). Reflections on Design-Based Research: In Online Educational and Competence Development Projects. I J. Abdelnour Nocera, B. R. Barricelli, A. Lopes, P. Campos, & T. Clemmensen (red.), Human Work Interaction Design., Revised Selected Papers (Bind 468, s. 20-38). Springer. https://doi.org/10.1007/978-3-319-27048-7_2

Ørngreen, R., Andreasen, L. B., Henningsen, B. S., Hautopp, H., & Knudsen, S. P. (red.) (2025). Facilitering - 13 metoder: Nå i mål med involverende udvikling. Aalborg Universitetsforlag.

Ørngreen, R., Henningsen, B. S., & Hautopp, H. (2021). Creative Audio-Visual Approaches Applied in Online and Hybrid Educational Designs. I C. Busch, M. Steinicke, R. Friess, & T. Wendler (red.), European Conference on e-Learning ECEL 2021 (s. 329-338). Academic Conferences International (ACI). https://doi.org/10.34190/EEL.21.096

Ørngreen, R., Knudsen, S. P., Kolbæk, D., & Jensen, R. H. S. (2021). Moodle and Problem-Based Learning: Pedagogical Designs and Contradictions in the Activity System. Electronic Journal of e-Learning, 19(3), 133-146. https://doi.org/10.34190/ejel.19.3.2218

Downloads

Publiceret

2025-12-18

Citation/Eksport

Ørngreen, R., Hautopp, H., & Henningsen, B. (2025). Kreative audiovisuelle aktiviteter i digitale læringsrum . Dansk Universitetspædagogisk Tidsskrift, 20(39). https://doi.org/10.7146/dut.v20i39.148810

Nummer

Sektion

Artikel