Immersion i et virtuelt sted

Forfattere

  • Jørgen Riber Christensen

DOI:

https://doi.org/10.7146/pl.v46i2.165715

Nøgleord:

immersion, tilstedeværelse, landskabskunst, world building, ikke-steder, VR-installation

Resumé

Artiklen er en undersøgelse af, hvordan immersion i et kunstnerisk, virtuelt sted kan bruges narrativt og retorisk. Artiklen samler flere immersionsbegreber og teoridannelser om steder som world building og ikke-steder for at udfærdige dette argument. Jeg argumenterer for, at det, der bestemmer den subjektive respons på et virtuelt sted, er egenskaberne ved det teknologiske immersive system og dets narrative indhold samt de muligheder for brugeraktivitet eller affordances, det tilbyder og ikke tilbyder. Dette teknologiske immersive system i artiklens undersøgelse foregår i CAVE (Cave Automatic Virtual Environment). Som del af artiklen nyfortolkes kunstinstitutionens landskabsgenre. Dette kræves, fordi i kontrast til tidligere kunst i landskabsgenren lader den immersive psykologiske oplevelse betragteren være til stede inde i et landskab, og betragteren bliver derved en udforskende deltager i dette topografiske sted. Artiklens illustrerende case er Jakob Kudsk Steensens VRinstallation Primal Tourism. Primal Tourism var en installation på The Serpentine Gallery i London i 2016 med en efterfølgende onlineform og blev senere udstillet på andre museer og gallerier. Primal Tourism er opbygget som et VR-spille-miljø, hvor man som deltager kan udforske en virtuel replika af stillehavsøen Bora Bora i Fransk Polynesien i en postapokalyptisk verden. Ud over dens installationsform i The Serpentine Gallery i 2016, hvor brugeren skulle anvende VR-briller, kan man i dag få et indtryk af installationen gennem en video på Vimeo: https://vimeo.com/185262742.

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Publiceret

2025-12-30

Citation/Eksport

Christensen, J. R. (2025). Immersion i et virtuelt sted. Psyke & Logos, 46(2), 135–154. https://doi.org/10.7146/pl.v46i2.165715

Nummer

Sektion

Artikler