Digitale spil i undervisningen

Overblik over et broget landkort

  • Thorkild Hanghøj

Resumé

Forskningen i anvendelsen af digitale spil i undervisningen har flere årtier på bagen og vidner om positive resultater med øget motivation og læringsudbytte. Samtidig er der ofte uklarhed om de didaktiske muligheder og begrænsninger, der knytter sig til forskellige måder at anvende digitale spil i undervisningen. I denne oversigtsartikel vil jeg først indkredse, hvad der kendetegner digitale spil og kort opsummere forskningen i spil og læring. Dernæst vil jeg give et overblik over den danske forskning i fire forskellige didaktiske tilgange til digitale spil i undervisningen: 1) anvendelse af læringsspil, 2) anvendelse af kommercielle computerspil, 3) brug af spilelementer i ikke-spil sammenhænge (gamification), og 4) arbejde med design af spil. Undervejs vil jeg give uddybende eksempler på dansk forskning inden for området, herunder artikler fra Læring Og Medier samt egen forskning. Ambitionen er at præsentere et overblik over den danske forskning i brug af digitale spil i undervisningen, der kan bidrage til at kvalificere didaktiske valg ved udvælgelse og anvendelse af spil.

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Publiceret
2019-05-19
Citation/Eksport
Hanghøj, T. (2019). Digitale spil i undervisningen. Tidsskriftet Læring Og Medier (LOM), 12(21). https://doi.org/10.7146/lom.v12i21.112888