Computerspillets interaktive dramaturgi

Forfattere

  • Ole Ertløv Hansen

DOI:

https://doi.org/10.7146/peri.v6i11.107686

Nøgleord:

interaktiv dramaturgi, interaktivitet, computerspil, narratologi, David Bordwell, AI, Medal of Honor

Resumé

Ertløv Hansen rethinks the classic narrative terms of ‘syuzhet’ and ‘fabula’, as understood in film theory, into the domain of computer games and accounts for the ways in which the terms can lead to a deepened understanding of the interplay between game and gamer.

Referencer

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Grodal, T.: »Fortællingens frie spil«, In KOSMORAMA nr.224, vinter 1999
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Salen, K. & Zimmerman, E.: Rules of Play, Game Design Fundamentals, The MIT Press, Cambridge & London 2004
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Tolkien, J.R.R.: Træ og blade, Baltzer & Co, Roskilde 1998
Vogler, Christopher: The Writer’s Journey: Mythic Structure for Storytellers and Screenwriters, Studio City, CA.: Michael Wiese Productions, 1992
Walther, B.K.: Laterna Magica – På sporet af en digital æstetik, Syddansk Universitetsforlag, Odense 2003

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Publiceret

2021-12-02

Citation/Eksport

Ertløv Hansen, O. (2021). Computerspillets interaktive dramaturgi. Peripeti, 6(11), 55–65. https://doi.org/10.7146/peri.v6i11.107686

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