Legekvaliteter

Udvikling af et begreb om det legende i lærer- og pædagoguddannelsen

Authors

  • Helle Marie Skovbjerg Designskolen Kolding
  • Helle Hovgaard Jørgensen UC Lillebælt

DOI:

https://doi.org/10.7146/lom.v14i24.127125

Keywords:

legende undervisning, playful learning, design-based research, professionsuddannelse

Abstract

Based on a research project about playful teaching in pedagogue and teacher education, this article develops the concept of play qualities.Through a design-based approach to the development of theory, the article explores how the concept of play qualities can help to create opportunities for a way of conceptualizing playful teaching. The concept of play quality turns out to have the following characteristics: Play qualities are related to concrete situations, related closely to actions, are fluctuating and always play qualities to someone. With the development of the concept of play qualities, the contribution of the paper becomes to create a concept of playful teaching that both enables us to look at existing teaching and ask about the play qualities in these, just as we can use the concept of play qualities as design principles for future playful teaching. The article concludes by discussing the theoretical and practical implications of the concept for the education.

Downloads

Download data is not yet available.

References

Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The Journal of the Learning Sciences, 13(1), 1-14.

Boysen, M. Jensen, H., von Seelen, J. Sørensen, M, Skovbjerg, H.M. (2021, in press) Playful learning designs in teacher education and early childhood teacher education: A scoping review. International Journal on Teaching and Teacher Education

Brown, A. L. (1992). Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings. The Journal of the Learning Sciences, 2(2), 141-178.

Dewey, J. (2005) Demokrati og uddannelse. KLIM.

Charmaz, K. (2014) Constructing Grounded Theory. SAGE.

Clarke, A. (2011). Situational Analyses: Grounded Theory Mapping After the Postmodern Turn. Symbolic Interaction, 26(4), 553-576.

Christensen, O., Gynther, K., & Petersen, T. B. (2012). Tema 2: Design-Based Research – introduktion til en forskningsmetode i udvikling af nye E-læringskoncepter og didaktisk design medieret af digitale teknologier. Tidsskriftet Læring Og Medier (LOM), 5(9).

Cowan, C. C., & Todorovic, N. (2000). Spiral dynamics: the layers of human values in strategy. Strategy & Leadership, 28(1), 4-12.

Dahler-Larsen, P. (2008). Kvalitetens beskaffenhed. Syddansk Universitetsforlag.

Ejsing-Duun, S., & Skovbjerg, H. M. (2018). Design as Modes of Inquiry in Design Pedagogy. International Journal of Art &

Design Education. https://doi.org/10.1111/jade.12214

Jørgensen, H.H., Schrøder, V., Skovbjerg, H.M. (2021, in press). Playful learning, space and materiality: An integrative

literature review. Scandinavian Journal of Educational Research.

Jørgense, H.H. (2018). Media literacy gennem leg i børnehaveklassen. Syddansk Universitet.

Hughes, B. (1996). A playworker's taxonomy of play types. PlayEducation.

Jensen, J.C., Lund, O., Pedersen, O. Skovbjerg, H.M. (2021). Playful approaches to learning as a realm for the humanities in the culture of higher education: A hermeneutical literature review. Arts and Humanities in Higher Education.

Jessen, C., & Karoff, H. S. (2014). Tekster om leg. Akademisk.

Jessen, C. (2008). Læringsspil og leg. In Jessen, C., & Karoff, H. S. (2014). Tekster om leg. Akademisk.

Jørgensen, H.H., Skovbjerg, H.M. Eriksen, M.A. (2021) Approaching a DBR Model for a ”Research through Codesign Project on Play in Schools to frame participation. Nordes 2021. Matters of Scale. Proceedings of the 9th Nordic Design Research Conference. Kolding. Denmark (p.434-443).

Jørgensen, H.H. & Skovbjerg, H.M. (2020) ”Det gjorde sygt, sygt ondt”: design af indkluderende legemiljø i skolen i samarbejde med pædagoger. Forskning i Pædagogers Profession og Uddannelse. 4:2 (p.109-121).

Lave, J. & Wenger, E. (1991) Situeret læring og andre tekster. Hans Reizel.

Lennon, K. (2015). Imagination and the imaginary (First ed.). Routledge, Taylor & Francis Group.

Mardell, B., Wilson, D., Ryan, J., Ertel, K., Krechevsky, M., & Baker, M. (2016). Towards a pedagogy of play. Cambridge, MA: Harvard Graduate School of Education,

Mouritsen, F. (1996). Legekultur. Syddansk Universitetsforlag.

Møller, H. H., Andersen, I. H., Kristensen, K. B., & Rasmussen, C. S. (2018). Leg i skolen: en antologi. UP.

Nepper Larsen, S. (1995). Sproget er alles og ingens: Erkendelse og spekulation. Aarhus Universitetsforlag.

Nørgård, R. T., Toft-Nielsen, C., & Whitton, N. (2017). Playful learning in higher education: developing a signature pedagogy. International Journal of Play, 6(3), 272-282.

Pink, S. (2001). Doing Visual Ethnography (3.th ed.). SAGE Publications Ltd.

Pirsig, R. M. (2000). Zen and the art of motorcycle maintenance: an inquiry into values. Perennial.

PlayBook I, Playful Learning. https://issuu.com/sile-kp/docs/playbook_v02_dk_tryk_indhold_digital_single

PlayBook 2, Playful Learning. https://issuu.com/sile-kp/docs/pl_playbook2_digital_stor

Rahbek, J. (2020). Designing for playful tension. In Gudiksen, S., & Skovbjerg, H. M. (2020). Framing play design: A hands-on guide for designers, learners and innovators. BIS Publishers, 63-74.

Skovbjerg, H.M., Bekker, T. dÁnjou, B., Quinones, K-Z-P, Johry, A. (2021) Examining Theory use in Design Research on Fantasy Play. International Journal of Child Computer Interaction. https://doi.org/10.1016/j.ijcci.2021.100400

Skovbjerg, H.M. (2021a) Perspektiver på læring i ”didaktiske designs med legekvaliteter”. Playbook 2. (p.78-88).

Skovbjerg, H.M. (2021b) On Play. Samfundslitteratur. København.

Skovbjerg, H.M., Jensen, J-O., Hansen, J.H. Bekker, T., Sand, A-L., Jørgense, H.H. (2021) Supporting Play Pedagogy in Schools. BIN Norden. Designing for Play in New Nordic Childhood, March 2021. Copenhagen. Denmark.

Skovbjerg, H.M. (2020) Designing for Play Moods in a Ludotorium in Framing Play Design: A hands-on guide for designers, learners and innovators. BIS-Verlag. (p.37-49).

Stenros, J. (2015) Playfulness, Play, and Games. A Constructionist Ludology Approach. Tampere University Press.

Sutton-Smith, B. (2001). The Ambiguity of Play. Harvard University Press

Van Kemenade, E., Pupius, M., & Hardjono, T. W. (2008). More Value to Defining Quality. Quality in Higher Education, 14(2), 175-185.

Whitton, N. & Moseley, A. (2019) (eds) Playful Learning: Events and Activities to Engage Adults. Routledge.

Whitton, N. (2018). Playful learning: Tools, techniques, and tactics. Research in Learning Technology, 26.

Øknes, M. & Sundsdal, E. (2020) Barns lek i skolen. Fagboklaget.

Downloads

Published

2021-10-29

How to Cite

Skovbjerg, H. M., & Jørgensen , H. H. (2021). Legekvaliteter: Udvikling af et begreb om det legende i lærer- og pædagoguddannelsen. Tidsskriftet Læring Og Medier (LOM), 14(24). https://doi.org/10.7146/lom.v14i24.127125