“Hun har fucking ADHD! / Ligesom os!"

Unges legende samtaler i esportsundervisningen på stu

Forfattere

Nøgleord:

esport, game-based learning, spil og læring, stu, dialogisk læring

Resumé

Der er stigende udfordringer med at inkludere unge med særlige behov i uddannelsessystemet. Samtidig viser forskning, at faciliteret gaming i pædagogiske kontekster kan styrke deltagernes sociale relationer og følelse af fællesskab. Denne artikel undersøger, hvordan esportsundervisning på stu kan rammesætte dialogiske rum, som skaber nye deltagelsesmuligheder for stu-elever. Artiklen bygger på analyser af videoobservationer fra to forskellige stu’er. Det første eksempel viser, hvordan stu-elever får mulighed for at lege med deres status og fairness som spillere gennem venskabeligt drilleri med underviseren. Det andet eksempel zoomer ind på elevernes leg med sproglige ressourcer i form af kraftudtryk og sang samt deres identifikation med spilkarakteren Jinx og spillernes ADHD-diagnoser, der er med til at skabe resonans blandt spilerne. Analysen viser, hvordan faciliteret gaming på stu kan åbne dialogiske rum, hvor deltagerne får mulighed for at lege med stemmer og sociale rammer for deltagelse, som kan styrke deres oplevelse af samhørighed.

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Publiceret

05-10-2026

Citation/Eksport

Hanghøj, T., Jensen, E. O., Svendsen, E., Gundersen, P. B., & Davidsen, J. (2026). “Hun har fucking ADHD! / Ligesom os!" : Unges legende samtaler i esportsundervisningen på stu. Tidsskriftet Læring Og Medier (LOM), 19(33). Hentet fra https://tidsskrift.dk/lom/article/view/162926

Nummer

Sektion

LOM#33: Dialog, læring og materialitet