Tema 1: Refitting existing simulations to meet with new learning objectives – from supply chain management to virtual collaboration

  • Timo Leinema Turku School og Economics, University of Turku, Finland
  • Thomas Duus Henriksen Department of Communication Aalborg University
  • Eeli Saarinen Turku School og Economics, University of Turku, Finland
Nøgleord: læring, spil, merkantil

Resumé

This paper discusses the application possibilities of business simulation games in teaching. By application possibilities we mean the different ways of arranging the learning sessions using the one and same simulation game. Thus, we are not discussing what kind of games should be built for certain educational purposes, or how a game should be built to facilitate certain kind of learning experiences. Our assumption is that a certain game can be applied in different manners to produce very different kinds of learning experiences, serving very diverse learning goals. We are interested in how the learning potential of existing games can be expanded without making any changes in the actual game algorithms, but by rethinking the activities around the game. In this paper we discuss the shift from intra-team learning to inter-team learning, and especially further to learning which is based on dispersed inter-team collaboration in a virtual environment. We will demonstrate our message with one specific, existing business simulation game.

Forfatterbiografier

Timo Leinema, Turku School og Economics, University of Turku, Finland
Adjunct Professor
Thomas Duus Henriksen, Department of Communication Aalborg University
Lektor, Ph.D.
Eeli Saarinen, Turku School og Economics, University of Turku, Finland
Researcher
Publiceret
2012-10-09
Citation/Eksport
Leinema, T., Henriksen, T., & Saarinen, E. (2012). Tema 1: Refitting existing simulations to meet with new learning objectives – from supply chain management to virtual collaboration. Tidsskriftet Læring Og Medier (LOM), 5(9). https://doi.org/10.7146/lom.v5i9.6418