Digitalization and language games in business planning: the case of IKEA Italia

Authors

  • Antonio Leotta University of Catania
  • Lino Cinquini Scuola Superiore Sant’Anna of Pisa
  • Carmela Rizza University of Catania
  • Daniela Ruggeri University of Catania
  • Andrea Tenucci Scuola Superiore Sant’Anna of Pisa

DOI:

https://doi.org/10.7146/jopracon.v12i1.135322

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Published

2022-12-22

How to Cite

Leotta, A., Cinquini, L., Rizza, C., Ruggeri, D., & Tenucci, A. (2022). Digitalization and language games in business planning: the case of IKEA Italia . Journal of Pragmatic Constructivism, 12(1), 131–141. https://doi.org/10.7146/jopracon.v12i1.135322