Towards Re-usable Real-Time Objects
AbstractLarge and complex real-time systems can benefit significantly
from a component-based development approach where new systems are constructed by composing reusable, documented and previously tested concurrent objects. However, reusing objects which execute under real-time constraints is problematic because application specific time and synchronization constraints are often embedded in the internals of these objects. The tight coupling of functionality and real-time constraints makes objects interdependent, and as a result difficult to reuse in another system. We propose a model which facilitates separate and modular specification of real-time constraints, and show how separation of real-time constraints and functional behavior is possible. We present our ideas using the Actor model to represent untimed objects, and the Real-time Synchronizers language to express real-time and synchronization constraints. We discuss specific mechanisms by which Real-time Synchronizers can govern the interaction and execution of untimed objects.
We treat our model formally, and succinctly define what effect
real-time constraints have on a set of concurrent objects. We
briefly discuss how a middleware scheduling and event-dispatching service can use the synchronizers to execute the system.
How to Cite
Nielsen, B., & Agha, G. (1998). Towards Re-usable Real-Time Objects. BRICS Report Series, 5(44). https://doi.org/10.7146/brics.v5i44.19489
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