Social Interaction. Video-Based Studies of Human Sociality <p><em>Social Interaction. Video-Based Studies of Human Sociality</em> is dedicated to studying action and sense-making practices in social interaction. It focuses typically on workplace settings and their constitutive features as made visible through participants’ conduct and the social organization of the setting. The journal welcomes scholarly papers that provide new insights through state of the art research of naturally occurring human action as situated in the material world. Papers will typically analyze how participants draw on bodily, tangible, vocal, verbal and other resources to make sense and accomplish orderly courses of social interaction.</p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> Department of Nordic Studies and Linguistics University of Copenhagen en-US Social Interaction. Video-Based Studies of Human Sociality 2446-3620 <p><img width="265" height="93" alt="" src="ærmbillede_2017-05-22_kl._09_.50_.57_.png">&nbsp;<br>We follow the <a href="" target="_blank" rel="noopener">Budapest Open Access Initiative's definition of Open Access</a>.</p> <p>The journal allows the author(s) to hold the copyright without restrictions.<br>The journal allow software/spiders to automatically crawl the journal content (also known as text mining)<br>The journal provide article level metadata to DOAJ<br>The journal allow readers to read, download, distribute, print, search, or link to the full texts of its articles and allow readers to use them for any other lawful purpose.</p> Inhabiting spatial video and audio data: Towards a scenographic turn in the analysis of social interaction <p><em style="box-sizing: inherit; caret-color: #000000; color: #000000; font-family: Helvetica, sans-serif; font-size: 16px; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: justify; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; text-decoration: none;"><span style="box-sizing: inherit;" lang="EN-GB">Consumer versions of the passive 360° and stereoscopic omni-directional camera have recently come to market, generating new possibilities for qualitative video data collection. This paper discusses some of the methodological issues raised by collecting, manipulating and analysing complex video data recorded with 360° cameras and ambisonic microphones. It also reports on the development of a simple, yet powerful prototype to support focused engagement with such 360° recordings of a scene. The paper proposes that we ‘inhabit’ video through a tangible interface in virtual reality (VR) in order to explore complex spatial video and audio recordings of a single scene in which social interaction took place. The prototype is a software package called AVA360VR (‘Annotate, Visualise, Analyse 360° video in VR’). The paper is illustrated through a number of video clips, including a composite video of raw and semi-processed multi-cam recordings, a 360° video with spatial audio, a video comprising a sequence of static 360° screenshots of the AVA360VR interface, and a video comprising several screen capture clips of actual use of the tool. The paper discusses the prototype’s development and its analytical possibilities when inhabiting spatial video and audio footage as a complementary mode of re-presenting, engaging with, sharing and collaborating on interactional video data.</span></em></p> Paul McIlvenny ##submission.copyrightStatement## 2018-10-28 2018-10-28 2 1 10.7146/si.v2i1.110409 Drawing as transcription: how do graphical techniques inform interaction analysis? <p class="AbstractCxSpMiddle"><em><span style="font-size: 10.0pt; line-height: 150%; font-family: 'Helvetica',sans-serif;" lang="EN-US">Drawing as a form of analytical inscription can provide researchers with highly flexible methods for exploring embodied interaction. Graphical techniques can combine spatial layouts, trajectories of action and anatomical detail, as well as rich descriptions of movement and temporal effects. This paper introduces some of the possibilities and challenges of adapting graphical techniques from life drawing and still life for interaction research. We demonstrate how many of these techniques are used in interaction research by illustrating the postural configurations and movements of participants in a ballet class. We then discuss a prototype software tool that is being developed to support interaction analysis specifically in the context of a collaborative data analysis session.</span></em></p> Saul Albert Claude Heath Sophie Skach Matthew Tobias Harris Madeline Miller Patrick G. T. Healey ##submission.copyrightStatement## 2019-03-28 2019-03-28 2 1 10.7146/si.v2i1.113145 Transcribing silent actions: a multimodal approach of sequence organization <p><span style="font-size: 11.0pt;" lang="EN-US"><em>This paper deals with a significant advance the use of video and the study of multimodality within conversation analysis have made possible: the possibility to analyse in detail the sequentiality of actions that are achieved by other resources than talk, and more precisely a diversity of embodied practices. A close attention to how we transcribe these silent embodied actions enables us to better understand their specific temporal unfolding, spatial arrangements, and sequential organization. The paper starts discussing silent second actions (responses to requests); then moves to silent first actions (requests achieved by handing over objects); and finally discusses embodied sequences fully realized in silence. The proposed transcript notation enables reflection upon the complex emergent and sequentially unfolding temporality of multimodally formatted actions. Taking into account the details of embodied conduct, it discusses the consequences for the principled notions of temporality, sequentiality and multimodality.</em></span></p> Lorenza Mondada ##submission.copyrightStatement## 2019-03-28 2019-03-28 2 1 10.7146/si.v2i1.113150 Some theoretical and methodological challenges of transcribing touch in talk-in-interaction <p><em><span lang="EN-US" style="font-size: 10.0pt; line-height: 150%; font-family: 'Helvetica',sans-serif;">In this paper, we deal with theoretical and analytical issues raised by the transcription of touching practices. We will focus on both transcription resources and on how these resources are suitable for representing relevant analytical issues in studying touch. In particular, we are faced with methodological and epistemological issues at work with the visual and iconic dimensions of transcription systems and their relation with sensorial modality – touch – that can be, according to the context, purely visual (touch for showing and mapping), tactile (touch for testing and diagnosing), and tactile and visual (touch for orienting and guiding).</span></em></p> Luca Greco Renata Galatolo Anne Sylvie Horlacher Vanessa Piccoli Anna Claudia Ticca Biagio Ursi ##submission.copyrightStatement## 2019-05-11 2019-05-11 2 1 10.7146/si.v2i1.113957 The panel show: further experiments with graphic transcripts and vignettes <p><em><span style="font-size: 10.0pt; line-height: 150%; font-family: 'Helvetica',sans-serif;" lang="EN-GB">The analysis of video recordings in EMCA has brought with it an attentiveness to the embodied, mobile, visual, ecological and other aspects of members’ practices. In this article, the use of comic strips comics to transcribe video, and to construct vignettes that exhibit video materials as comic strips, are explored as a response to EMCA’s concern about losing the phenomena and participants’ perspectives. Two graphic transcripts and two graphic vignettes, each based on the same recording, are presented in order to consider which aspects of practices they assist the researcher in exhibiting.</span></em></p> Eric Laurier ##submission.copyrightStatement## 2019-05-13 2019-05-13 2 1 10.7146/si.v2i1.113968