1.
Liboriussen B. Hilde G. Corneliussen & Jill Walker Rettberg (Eds.): “Digital Culture, Play, and Identity: A World of Warcraft® Reader”. MedieKultur [Internet]. 2009 Dec. 10 [cited 2024 Apr. 18];25(47):3 p. Available from: https://tidsskrift.dk/mediekultur/article/view/1864