GREGERSEN, A. Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming. MedieKultur, [S. l.], v. 27, n. 51, p. 16 p., 2011. DOI: 10.7146/mediekultur.v27i51.4084. Disponível em: https://tidsskrift.dk/mediekultur/article/view/4084. Acesso em: 21 nov. 2024.