TY - JOUR AU - Kahr-Højland, Anne PY - 2011/06/27 Y2 - 2024/03/29 TI - Hands on, mobiles on: The use of a digital narrative as a scaffolding remedy in a classical science centre JF - MedieKultur: Journal of media and communication research JA - MedieKultur VL - 27 IS - 50 SE - Articles: Theme section DO - 10.7146/mediekultur.v27i50.3348 UR - https://tidsskrift.dk/mediekultur/article/view/3348 SP - 18 p. AB - <span class="hps"><span lang="EN-GB">This article examines an educational design experiment which aimed to support young people&rsquo;s involvement</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">and</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">reflection</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">in</span></span><span lang="EN-GB"> the exhibition at a Danish science centre. The experiment consisted in the examination of the design and implementation of a mobile phone facilitated narrative, which was planned as a so-called scaffolding remedy in the hands-on based exhibition. </span><span class="hps"><span lang="EN-GB">The</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">digital</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">narrative</span></span><span lang="EN-GB">, called </span><span class="hps"><span lang="EN-GB">EGO</span></span><span class="atn"><span lang="EN-GB">-</span></span><span lang="EN-GB">TRAP, was </span><span class="hps"><span lang="EN-GB">developed</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">using</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">Design</span></span><span lang="EN-GB">-Based </span><span class="hps"><span lang="EN-GB">Research</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">as</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">the</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">overall</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">methodological</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">framework</span></span><span lang="EN-GB">. </span><span class="hps"><span lang="EN-GB">The study</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">of</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">students&rsquo;</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">interactions</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">in</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">the exhibition suggests,</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">among other things, that</span></span><span lang="EN-GB"> because of its quality as a digital narrative, </span><span class="hps"><span lang="EN-GB">EGO</span></span><span class="atn"><span lang="EN-GB">-</span></span><span lang="EN-GB">TRAP scaffolds </span><span class="hps"><span lang="EN-GB">pleasurable</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">engagement</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">and</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">counteracts</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">the</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">tendency</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">of</span></span><span lang="EN-GB"> </span><span class="hpsatn"><span lang="EN-GB">"</span></span><span lang="EN-GB">random button </span><span class="hps"><span lang="EN-GB">pressing</span></span><span lang="EN-GB">" </span><span class="hps"><span lang="EN-GB">that</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">often</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">occurs</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">in</span></span><span lang="EN-GB"> classical science centre </span><span class="hps"><span lang="EN-GB">exhibitions</span></span><span lang="EN-GB">. </span><span class="hps"><span lang="EN-GB">In this</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">connection, the</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">mobile phone plays an</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">essential</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">role due to the fact that it, as the favoured media by the young students, offers an experience which they describe as both personal and</span></span><span lang="EN-GB"> </span><span class="hps"><span lang="EN-GB">flexible</span></span><span style="font-family: &quot;Times New Roman&quot;;" lang="EN-GB">.</span> ER -